Nearly a decade ago, The Witcher 3: Wild Hunt took over my life. CD Projekt’s epic tale of prophecy, monster-hunting, and being a decent dad was a quantum leap forward for RPGs, with its vast world combining fantastical creatures with dowdy, muddy, and very human drama.
By the time the final DLC, Blood and Wine, wrapped up, I’d spent over 150 hours trudging around in Geralt of Rivia’s boots, explored every corner of the map, made the world a safer place for scared villagers (for a handful of crowns, naturally), and nicely resolved Geralt’s and his friends’ stories.
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