While their presentation and medium have certainly changed over the past decade (as an old curmudgeon, I don’t see myself transitioning to video content anytime soon), game reviews have, generally speaking, served dual purposes within the industry. Like movies, TV, and music, game reviews evaluate the product as a whole, and while critics often place more or less importance on specific aspects of a game (visuals, music, replayability, etc.), reviews are meant to provide a verdict on the game’s quality and inform a consumer of what they’re about to buy into.
However, unlike the other aforementioned forms of entertainment, game reviews are unique in that they also shed light on any technical dealbreakers — I personally know more than a few people who won’t buy a game on PC if it doesn’t support high refresh rates, ultrawide resolutions, and all the other PC Master Race luxuries that most can’t be bothered with.
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