It’s just a generally accepted rule of wisdom at this point that movies don’t make great video games and video games don’t make great movies.
In fact, no Hollywood producer needs to look any further than the boneyard of failed projects that simply couldn’t live up to expectations, whether by changing the source material too much or too little, to know that taking up a project like that is like shooting yourself in the foot, career-wise. But for something like BioShock, which was already developed as a cinematic character-driven experience with a philosophical story backing up its stretching silences, the transition to live-action might be smooth-sailing after all.
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