You know when you were younger and you thought Ocarina of Time had really great-looking graphics? And now when you see new releases with incredibly high-resolution, detailed textures, older games look like a child’s drawing by comparison? That phenomenon is so strange to me, but it helps me understand why I don’t really get remasters for recent games like the Life is Strange Remastered Collection.
When I played Life is Strange for the first time, I thought it looked pretty good. It’s got a nice, pleasant art style that gives it an almost painted quality — fitting, seeing as how the main characters attend art school. If I look back at the original now, I can tell the models and animations are a little off, but at the time it never really bothered me. I guess what I’m saying is that when I played Life is Strange Remastered Collection, I didn’t immediately notice a huge difference. This isn’t a complete and total remake with all new assets like the Resident Evil 2 remake, it’s just a barely noticeable remaster with some different lighting, more detailed textures, and some new animations. And even then, there’s still some weirdness to the movement and animations, and there are quite a few bugs as well.
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