For a moment there, it looked like The Lord of the Rings: Gollum might actually be a good game. It had a lot of things going for it: a beloved IP that was only getting more popular, a fresh take and the ability to control a protagonist that we’d never been in control of before, and a studio with a great pedigree. Then, it came out and quickly imploded. Now we’re hearing that Daedalic Entertainment is stepping away from game development for good.
Perhaps it’s for the best. The game was pretty much universally panned, with a critic average score of 37 out of 100 over at Opencritic. It has a 39 over at Metacritic. IGN called it “dull,” “bad” and “pointless.” According to GameCentral it’s not only “broken beyond belief” but also a “fundamentally bad idea for a video game.” I could go on but they’re all pretty much like this.
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