I’m going to be honest, my eyes glazed over mere moments into the opening cutscene of this one. As a connoisseur of mid-co-op PvE shooters, I’ve seen it all — the horrifying, unforgiving atmosphere of GTFO, the whacky and diverse excursions of Deep Rock Galactic, or the bland re-hashing of the legendary Left 4 Dead, Back 4 Blood. I really enjoy Rainbow Six Siege’s slow-paced and thoughtful gameplay loop, so I was excited to see how it could be utilized in such an environment. But when I saw the Statue of Liberty’s head get popped off by some kind of black goo I rolled my eyes. I immediately knew this was going to be another gutless, apolitical, vapid exercise in monotony. I was right.
Rainbow Six Extraction is… hollow. The main loop breaks down like so: enter a map with three distinct sectors alone or with two others, complete a randomly assigned objective in each, and either leave or continue on to the next. There’s a sort of appealing risk-reward dynamic in whether to keep trucking on or back out early between objectives, but the choice was usually relatively easy to make. Never did I feel like we just may be able to get by — after a few sessions it was clear whether we were going to get creamed or not should my squad continue on.
from Gaming – We Got This Covered https://ift.tt/3s5DmcP
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